A Journey Into Game Development For iPhone
I come from a background in developing productivity applications on Microsoft’s Windows Platform with some experience with OpenGL, Direct X, Ogre (a graphics engine), and C++, C#, as well as Java way back when. So it is painfully obvious that this sort of thing is fairly new to me. I have been playing around with the iPhone SDK for sometime now, mostly writing ports of my Windows Mobile applications, and I am feeling comfortable with it. Objective-C is actually fairly fun to use, and I have had little trouble learning it so far. I’ve played around with game development on Windows before, but I never finished a project. So I have set a goal to write a small game for the iPhone this go around. We will see how it goes. I haven’t yet settled on what this first game will be. I want it to be extremely simple, because I am both new to Objective-C development and because I want to be able to finish this project.
A few things I do know are
- The project will use 2D graphics
- I will implement swipes, pinches, and the like as controls
- It will be single player
- I will sell it (on the cheap, likely under $3 dollars)
Not much to go on, but I have not really put much thought into what sort of game I will be writing. I’d prefer not to go the route of puzzle or card games, as I am sure that those particular categories will be saturated. Perhaps a top down view action game. We will see. Until next time.
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